Computer Software - Grenoble, Auvergne-Rhône-Alpes, France
Since 2007, we design volumetric capture system, based on our own technology and our research in computer vision. Our products are dedicated to professional studios in the need of getting realistic assets of real actors and performers, to use in any kind of CG software like Autodesk Maya, Blender, Unity and Unreal, and to create AR (Augmented Reality) and VR (Virtual Reality) applications with holograms. It supports most recent devices like iOS and Android smartphones, HTC Vive, Microsoft Hololens, Oculus, etc.
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