Computer Software - Boston, Massachusetts, United States
• Research: Ongoing exploration in Analog Modeling; "Virtual" and "True" Analog modeling; analysis, simulation, synthesis, and virtualization of schematics, circuitry, and anatomy of classic amplifiers, speakers, cabinets, microphones, instruments, and human speech and auditory. This exploration goes beyond simulation of the sound source to virtualization of the source environment and surroundings. Experimentation includes introducing physics and "natural" and "organic" phenomenon as controllers and influencers of source and surroundings. • Development: Expertise in "full stack" real-time Audio/DSP platforms; Hardware Design, DSP programming, Firmware, Kernel and User Mode Drivers, low level OS Libraries, GUI/UX Design and high performance Software. Emphasis on Rapid Prototyping and Cross-Platform Cross-Device Development (WORA). Extensive experience in multimedia: AV, 3D/2D/Vector graphics, image and video processing (focus on real-time processing). Embedded Systems (DSPs, FPGAs, PICs, PLCs, SOCs). Mobile device applications. Web Applications. Mobile/Handheld device drivers and applications.