Computer Games - New York, New York, United States
A patented second-screen "in play" app (smartphone, tablet, TV) for fans of a sports team who expect a more comprehensive fan “social” experience. Used to engage, acquire and retain fans who “get bored” solely watching their team play in person or via TV.Our paradigm revolves around fans actively participating at the center of their own experience, i.e. as the player. A Fan predicts the upcoming play and competes against other same-team fans in 1 vs. 1 competitions, called matches, within a defined period of the “live” game.Patented: For baseball, cricket, football, hockeyPatent issued 5/15: “Designing a real sports companion match-play crowdsourcing electronic game” >The user in the game can predict one or more outcomes of a real play in the live event tied to the point value of the outcome>Match play occurs between players who are making predictions (of outcomes) to determine a match-play winner: 1 vs. 1; 1 vs. Crowd; Crowd vs. CrowdBaseball Game: Available Video Demo
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