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A space for quality writing that pushes how we think about games, film, and other media. Sometimes called criticism, but labels are boring and our content is much sexier. Oh, and reviews. We write those too.Here's our original mission statement (that will be changing soon) because Linked In hates brevity: Dialog Wheel was started in order to establish some middle ground between traditional video game journalism and the rise of the more "pretentiously" inclined video game criticism. The goal is to allow both game reviews, previews, and similar media to coexist alongside the more "intellectual" and experimental offerings of video game explication. In doing so, we hope that the strengths of each way of looking at games can bleed into the other, leading to a greater understanding of games as a medium and a higher standard for how we play.