eLearning - N/A, N/A, us
We produce game based learning apps for science education, targeting students age 13-18. With our products we strive to spark the joy of exploration and experimentation and to provide the students with an immediate game-induced reason to engage in the process of understanding. \We build our designs on a solid understanding of the reality of the classroom. That is why our edu-games are highly flexible and can be used in numerous different ways, with different educational content, in changeable time frames on different difficulty levels.