Entertainment - Dallas, Texas, United States
An 'EdTech' app & curriculum built to captivate generation-Z (born mid 2000's <) students in education the same way gaming, social media, sports, and music engage these students every day,digital media. It will be available on iOS and Android, can be translated into 75 different languages, and is tied to all state standards. The video curriculum library with associated learning modules will teach students Science, Technology, Engineering, and Math through real-world concepts. The application will enhance students at all performance levels: struggling learners, mid-level performers, high achievers, and students whom English is a second language. It will prepare student’s for college and career and develop critical thinking & collaboration skills. Students will learn statistics through associating it with baseball batting averages, sound waves through Beats by Dre headphones, fractions through scaling corporate graphics; engineering and design through the specs of Apple’s new iPhone!