Computer Games - , ,
Decidedly different development - creating unique, accessible and compelling "why didn't I think of that" entertainment, our highly experienced team embraces distributed development methods which dramatically reduce our production costs compared to the competition.Lady Shotgun is an early stage, revenue generating developer of mobile entertainment. Formed by games industry vets Anna Marsh and Sarah van Rompaey (who's CV's include senior positions on the Tomb Raider, SingStar and Alien franchises), and artist Gabriela Pavan in 2011. Our team have jointly close to 100 years experience in the games industry on all platforms and in all genres. We are currently focusing on original IP aimed at the female 35+ demographic - the majority gamer demographic on iOS and Android platforms.Our debut title Buddha Finger appeared on iOS, Android, Windows Phone and Blackberry and has been featured on the Apple, Amazon, Blackberry, Nook, Windows Phone app stores. With great reviews from Eurogamer, Gamezebo, the Daily Mail and many others, it was named one of Virgin Media's Top 12 Smartphone Games of 2012. We also work on contract, including projects for Tsumanga, Square Enix and Tequilia Works. Working flexibly is a core objective for the company - we have in place highly efficient distributed production pipelines. The result is a more diverse work force than traditional studios – Lady Shotgun is one of few dev teams over 50% female, with women taking on roles in all disciplines.We are currently seeking investment and our projects are SEIS eligible. Twitter: @LadyShotgunGameFacebook: http://www.facebook.com/LadyShotgunGames