Computer Games - Utrecht, Utrecht, Netherlands
After being active in many 3D specialties, I decided to focus on real-time 3D game art, specializing in asset and environment creation. Learning from teams and projects along the way, I have grown a strong foundation to guide and complete any project. Even though it wasn't easy getting here, I have learned much from an artist point of view as well as from the management and client's point of view.- Environment & Asset creation- Low & High poly modeling- Hard surface & Digital sculpting- Team & art management- Real-time game art- Unity & Unreal 4- Modo, Maya & 3Ds Max- Pixologic Zbrush- Substance Painter & Quixel Suite
Gmail
Nginx
WordPress.org
Google Font API
Google Tag Manager
Google Apps