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Sandbox Summit® is a series of conferences designed to address how technology affects the ways kids play, learn, and connect. For generations, a stick, a ball, a crayon, a doll, or an empty box were all kids needed to imagine, invent, and play. But as technology reshapes their world, kids no longer click their heels and pretend to go to Oz ... they simply click a keyboard to make Oz the first stop on a virtual tour. Everything we knew about playing, sharing, reading, and even writing is being rewired. It's time to rethink which skills are important for kids in the 21st Century, and how we can help teach them. Just as Oz seemed so mesmerizing when Dorothy first arrived, the lure of the latest tech toys and tools feels like a never-ending playground. But are these digital playthings all smoke and mirrors like the Wizard himself, or do they have the heart, soul, courage and smarts to prepare our kids for the future? The goal of Sandbox Summit® is to ensure that the next generation of players becomes active innovators rather than passive consumers of technology. Through high-energy panels, hands-on demonstrations, and thought-provoking discussions with industry leaders, journalists, analysts, and educators, Sandbox Summit® brings an added dimension to conversations and conference tables.
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