Design - , —, IN
for all its focus on human-centred solution-making, design seems to have overwhelmingly belittled humans (as "users"), dwindled experiences (into screens) and devised insidious solutions (packaged as invasive snoopy dopamine bursts). slow is a space, then, to think differently about such things: 'thinking' through prototyping, communicating and experiencing the future that we'd like to see.
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