Computer Games - , ,
The Game Academy is an 2,5 year long game production education giving the students 110 KY-points. One third of the education is spent at a workplace (Lärande i arbete, LiA). At The Game Academy the LiA is placed in the last period of the education. This is a direct request from the Swedish games industry since game developing games is such a complicated and demanding process. We want applications from men and women that have determination, drive, dedication, a passion for games and talent for what he or she wants to do, game art or game programming. The industry The Game Academy is collaborating with, and is educating people for, is the Swedish games industry. Sweden has a long tradition of game development and is highly regarded internationally with acclaimed titles. To maintain the high quality in the Swedish games there is a need for educations taking care of the next generations game developers, and The Game Academys goal is to provide the industry with the very best together with the industries help and support. The Game Academy's curriculum, both Game art and Game programming, is written by the Swedish games industry and we continously have a dialogue about how to be in the frontier of games. The Game programming program is created and is lead by Niklas Hansson, an engineer who has 11 years of game industry experience amongst those working as Lead programmer on titles as World in Conflict and Ground Control. The Game Art program is created by Rodrigo Cortez, GDC lecturer and Lead artist on the award winning World in Conflict, working in cooperation with Tobias Strömvall, former Cinematic Director at Ubisoft Massive, responsible for all the amazing cut scenes in World in Conflict.