We are self-taught game developers who got our start making point-and-click adventure games. We decided to develop a game titled Conspirocracy to raise funds for the Foundation Fighting Blindness, a Canadian charity, which received critical praise. Inspired by that experience, we sought to extend our skills with a commercial game that would become Rogue State in 2015. We've grown our company significantly since then and have become more ambitious with our sophomore title, Deep Sixed.