Our games inspire players to interact with the world around them in new ways.Instead of simply creating virtual worlds, we make experiences that leap off the computer screen and change the way you engage with the world.Gigantic Mechanic was founded in 2009 by Mattia Romeo and Greg Trefry to explore the game design possibilities enabled by new technologies from mobile computing to GPS to movement-tracking. Over the years, we have designed and developed everything from video games to installations to live-action dodgeball battles.We don't believe there is one right technology or format for all situations. Each project has its own experiential goals, learning objectives and constraints. Instead, we believe in designing and developing the right game and technology to deliver the best experience. This has led us to develop games in many different mediums, from paper to cardboard to C++. Our belief: let the experience drive the design, not the technology.Along with developing our own games, Gigantic Mechanic has worked extensively with clients and collaborators to create games designed to engage a wide variety of audiences. We love working with others and helping bring new ideas to life.We have made iPhone games that help you rediscover your neighborhood. We collaborated with a documentary filmmaker to develop a documentary game that explores the experience of undocumented migrants crossing the Sonoran desert into the United States. We worked with the Born This Way Foundation and Institute of Play to create a game that encourages self-expression and sharing among teens. We worked with the Museum of Modern Art to create a pick-up and play game that provokes discussion of art and enriches the visitor experience. And that's just within the last year or two.Whether we're working on our own projects or collaborating with a client we follow a highly iterative design process that puts the emphasis on playtesting and following the user feedback to the fun.