Philip Torres-Greene

Senior System Designer at Striking Distance Studios - San Ramon, California, United States

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HQ
Location
Bend,Oregon,United States
Company
Striking Distance Studios
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Striking Distance Studios logo, Striking Distance Studios contact details

Striking Distance Studios

San Ramon, California, United States • 51 - 200 Employees
Computer Games

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be. Together with our partners at KRAFTON, Inc., our team is hard at work on its first game, The Callisto Protocol, a single player and story-driven survival horror game set in a prison colony on Jupiter's moon Callisto. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We're looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!

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Philip Torres-Greene currently works for Striking Distance Studios.
Philip Torres-Greene's role at Striking Distance Studios is Senior System Designer.
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Philip Torres-Greene works in the Computer Games industry.
Philip Torres-Greene's colleagues at Striking Distance Studios are Mehdi Aboutalebi, Matthew Smith, Adam Magleby, Jonathan Alvizuris, Jun Lee, Peter Driscoll, Brenden Hawke and others.
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