Our speciality is the 20Q artificial intelligence, a neural network that requires minimal processing. The core algorithms were invented in 1988 by Robin Burgener and the english version of the Animal, Vegetable, Mineral game of Twenty Questions was initialized July 1st, 1988; it has been continuously learning for 30 years. In 1995, the game was available over the internet and became an early example of crowd sourcing. In 2003, Radica turned the algorithms into a handheld, electronic toy. In the Fall of 2018, Irwin toys will be releasing a new version of the handheld, electronic toy for 20Q's thirtieth anniversary. The 20Q A.I. is ... - well suited to 8-bit CPUs, requiring minimal processing, - a true artificial neural network architecture, and, - very adept at picking the best question to ask