Sydney Duncan

Artist Outreach at Dysonics - , ,

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Dysonics
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Dysonics

, , • 11 - 50 Employees
Consumer Goods

As headphones are now the most widely used form of listening to media, Dysonics is fundamentally changing headphone audio by making it more lifelike and immersive.In 2012, Dysonics emerged from the UC Davis technology incubator (ETTC) to bring-to-market a revolution in 3D audio & motion-tracking for headphones. Called the "future of sound technology" by Gizmodo, Dysonics has invented and patented a number a breakthrough technologies (software and hardware) that faithfully capture and reproduce room acoustics, giving headphone listeners a remarkable sense of presence and realism. Dysonics uses proprietary algorithms to build immersive 360° sound experiences over headphones that re-create the natural effect of being surrounded by speakers in a real space. Our technology builds on over fifteen years of research in psychoacoustics and sound modeling by a team of visionaries who have worked with UC Davis, Stanford University, University of Texas, Microsoft, Adobe, Live Nation, and more. Relevant markets include: virtual & augmented reality, music, movies, gaming, 360° live capture, immersive content, teleconferencing, and more.

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Sydney Duncan currently works for Dysonics.
Sydney Duncan's role at Dysonics is Artist Outreach.
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Sydney Duncan works in the Consumer Goods industry.
Sydney Duncan's colleagues at Dysonics are Raphael Algazi, Helene Bahu, Elliot Patros, David Grunzweig, Perry Teevens and others.
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