Vibrant licenses massively multiplayer games made in China, Korea, and Japan, and earns money by operating them globallyVibrant operates mobile, browser, and client MMORPGs and social games now with pan Asia market focus and global reach5.4 million registered users in 198 countries with 1.3 million MAU (monthly active users), $50 thousand USD monthly revenue, self funding at breakeven over the past 32 months Vibrant is raising $500 thousand USD in senior debt with warrants to secure top games4 new MMORPGs by 2016 year end with $3 million USD revenue run rate Low opex model leverages content without studio investment, reach across markets adds value for game developer partners, Vibrant has access to 600 thousand game studios in China alone, per Niko Research, and Vibrant maintains the customer relationshipAwarded #1 Game Community by mmosite.com in 2015