Information Technology & Services - San Francisco, California, United States
Cross-platform physics simulation software for games and movie visual effects. We specialize in collision detection and rigid body simulation but also develop related physics simulation methods such as cloth and fluid simulation. Our main product, Bullet Physics, is provided as open source. The source code is available at http://github.com/bulletphysics. Bullet Physics is used in games and movies. Notable users are 3D modlers such as Autodesk Maya, Houdini, Maxon Cinema 4D, movie companies such as Dreamworks Animation, Sony Imageworks and Disney Animation. Game industry customers using Bullet include Rockstar Games, Sony, Disney Interactive.
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